Welcome
Sometimes, I'm a software engineer working for Xbox. When I'm not, I like to make things. Here you'll find a (lightly pruned) archive of such things. Most of it's code, some of it's not, and all of it's useful to no one but myself! Take a look around.
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Highlights
Projects
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Custom Clone Hero Chart - Time and Death and God
December 2024
A custom Clone Hero chart of the song 'Time and Death and God' by The Acacia Strain
Tools: moonscraper, audacity -
VTPP
November 2023
Video-to-Private-Podcast: a home server project
Tools: python, sqlite3, raspberrypi -
Dig Deep
Spring 2022
An isometric pico-8 game about digging and family history for the Classic Collards Game Jam.
Tools: pico8, lua -
Avipaper.p8
Winter 2021
A Pico-8 demo. Fly a paper airplane through some targets.
Tools: pico8, lua -
Bman3D
Spring 2021
Modeled, textured, and rigged a 3D model of Bomberman from "Bomberman 64: the Second Attack!"
Tools: blender -
Scrapewood
Spring 2021
Assembled the Achewood web comic into an e-reader compatible EPUB
Tools: rust, epub, powershell -
Lost-n-found
Winter 2021
A quick puzzle game for GGJ21 that I never properly named. The theme was "lost and found". The core idea I tried to execute on was a "hot or cold" style guessing game where you reveal clues which guide you toward finding some goal.
Tools: rust, pancurses/ncurses -
Wasteland Cracker
Winter 2021
A clone of the Fallout hacking mini-game with an included tool for solving real puzzles
Tools: rust, pancurses/ncurses -
Tetrust
Winter 2021
A TUI tetris clone written in rust
Tools: rust, pancurses/ncurses -
WSR Image Extractor
Fall 2020
A tool to extract the images captured in a Windows Steps Recorder file
Tools: rust -
The Treachery of Self-image
Spring 2018
A silly joke that I took too far and spent too much time on. The result? a parody of "the Treachery of Images" by Rene Magritte. In a funny turn of events, I like how it turned out.
Tools: Paint Tool Sai -
Tinyrenderer
Summer 2017
A cpu-based, didactic renderer project from Dmitry V. Sokolov's Tiny Renderer project.
Tools: C++ -
Squid Mantazord
Spring 2017
A top-down 2D gauntlet of sea-creatures to take the throne and become the next Squid Mantazord. Made for Global Game Jam 2017.
Tools: Unity, C# -
Filibusters
Fall 2016
A multiplayer objective-based, arena-shooter game
Tools: Unity, C#, Photon Unity Networking -
Monkey Muck
Fall 2016
Designed, modeled, and textured an original 3D character. This character was inspired by horrific figures from franchises like Silent Hill, the Legend of Zelda, and the Thing.
Tools: Maya, Photoshop -
Pixitor
Summer 2016
A layer-based pixel art editor built using MIT"s Processing
Tools: Processing, Java -
Ogre JRPG
Spring 2016
A turn-based battle system demo using Ogre3D for one of my university courses.
Tools: C++, Ogre3D, SDL -
Labyrinth
Fall 2015
A game with procedurally generated maps, and a lighting effect where only a certain radius of the map away from the character is lit (a torch effect). Built for the 2015 Fall GameJam at UT Austin.
Tools: C#, Unity, Gimp -
Menger Sponge
Fall 2015
An OpenGL menger sponge that can be fully rotated and have the level of recursion updated on the fly via popup menus
Tools: C++, OpenGL, GLUT
Text Posts
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2024 Site Redesign
January 2024
a fresh coat of paint -
VTPP v0.2.0
December 2023
another VTPP milestone -
VTPP v0.1.0
November 2023
new project: Video-to-Private-Podcast -
Surprising Monkey Muck Data
October 2022
Why are people playing this demo??? -
Hair Log
June 2022
I kept track of my hair growing for about a year. -
Dig Deep Retrospective
May 2022
Reflecting on my experience making Dig Deep during the "Classic Collards" Game Jam -
Favorite Albums of 2018
Nov 2018
A non-exhaustive list of my favorite albums released in 2018.